The Babylon Project
Canonbox default The following is based on The Mongoose Publishing RPG books and contradicts canon sources.
Canonbox default The following is based on The Agents of Gaming Strategic Game and contradicts canon sources.

The Dag'Kar-class Missile Frigates are the incredibly powerful artillery ships in the Narn Armed Forces.


It's a ship with incredible destructive potential, one that rarely returns from large engagements. It's the second most expensive ship that the Narn fleet can send into battle, due to its high attrition rate. Because of its reputation for unequalled long-range saturation firepower, enemies will usually open fire on it the moment it comes into range. Enemy forces will even ignore closer or more valuable targets in the hope of taking out the numerous artillery weapon systems carried by the Dag'Kar.

Give the ship a chance to fire, and it will unleash an incredible number of ion torpedoes and energy mine "missiles. There are few that can withstand the focused firepower of its full battery. It's power is so great, that there isn't a ship made by any of the Younger Races that can survive its onslaught for more than a few minutes. Due to its lack of secondary weaponry and the slow loading rate of the energy mines, the ship risks being overwhelmed by enemy fleets that survive the initial salvoes.


Sources regarding the size, weaponry, complement, etc., of the Dag'Kar class varies widely not only per the different roleplaying / wargame publishers but also between different editions. The specifications given in the infobox are from the Babylon 5 Wars miniature tabletop wargame. Specifications from other sources are as follows:

Traveller RPG's Babylon 5: Warships of Babylon 5

  • Mass: 3,000 tons
  • Armor: Crystaliron
  • Crew: 40 + 160 troops
  • Weapons: 10 missile banks (6,300 energy mines and 3,600 ion torpedoes)
  • Auxiliary Craft: 1 50-ton cutter

Babylon 5 the Roleplaying Game's Ships of the Galaxy

  • Crew: 104
  • Weapons: 4 energy mine launchers, 2 ion torpedo launchers
  • Auxiliary Craft: 2 heavy shuttles

Babylon 5 the Roleplaying Game's The Narn Regime Fact Book

  • Crew: 20
  • Weapons: 6 energy mine launchers, 6 ion torpedo launchers
  • Auxiliary Craft: 2 shuttles

Babylon 5: A Call to Arms (Game)'s Fleet Lists

  • Crew: 38
  • Weapons: 1 energy mine launcher, 1 ion torpedo launcher
  • Service Date: 2240