"They are a dying people. We should let them pass."
"Who? The Narn or the Centauri?"
- – Kosh to Jeffrey Sinclair, 2258
The Narn Regime is the government of the Narn people.
- 1 Government
- 2 History
- 3 Colonies
- 4 See Also
- 5 References
- Main article: Kha'Ri
Like many races in the galaxy, the Narn were one of those visited in the ancient past by the Vorlons, who left behind a legacy of genetic manipulation in the form of telepaths and the writings of the prophet G'Lan. Around the Earth Year 1260, the Shadows used one of Narn's southern continents as a base of operation during the First Shadow War. At that time, the Narn were primarily an agrarian society; although they had small interstellar-capable explorer vessels, they were mostly ignored by the Shadows. When G’Quan suspected the Shadows were fighting a war off-world, Narn pilots began tracking their ship movements, confirming that they were engaged in a war that threatened to overwhelm the very stars themselves. These pilots also found the homeworld of the Shadows in a system located at the edge of known space. Reporting back with this information, G’Quan and others engaged in acts of sabotage against the Shadows, bringing the Narn to their attention. Discovering telepaths among the population, the Shadows sent their dark servants out and began killing them. Realising what was happening, G'Quan rallied the population and led the last remaining telepaths to drive the Shadows from Narn, never to return.
The Centauri Occupation
Around the Earth year 2109, Narn was again visited by offworlders, this time from the Centauri Republic. The Narn greeted the newcomers in peace but the Centauri, seeing only a planet rich in resources populated by a primitive and technologically inferior species (at least by Centauri standards) went about enslaving the Narn and strip mining the planet.
Although the Narn assert that they had space travel at this point, the Centauri later claim it was actually they who took the Narn with them to the stars. This is a dubious claim by the Centauri, since the Minbari Federation recognized that Ragesh III was a Narn colony prior to the 2109 invasion.
Through the course of a century the Narn resistance grew, reverse-engineering captured Centauri technology and weapons and in a planet-wide war of attrition the Centauri were eventually driven from the Narn homeworld in 2231.
Freedom and Growing Hostility
Gaim First Contact
Shortly after gaining their freedom, the newly established Narn Regime set about using what they had learned from the Centauri and began looking for opportunities and resources to exploit. One of the uncharted worlds they landed on was N'chak'fah, a mist-shrouded world with promising natural resources and apparently no indigenous civilization.
Shortly after the first scouting party landed, they were approached by what appeared to be very large insects. Taking them to be a potentially dangerous pest, the Narn opened fire and killed the approaching alien life forms. Though they did not realize it at the time, the Narn had just made first contact with the Gaim. Later when more Narn arrived to begin mining the planet, they were quickly overrun by swarms of Gaim warrior drones. Not expecting such vicious resistance, the Narn eventually retreated.
In 2228, after striking a secret deal with the ruling Centauri government on Narn, the Dilgar invaded the Narn colony of Hilak VII. Most of the Narn who were not killed outright became subjects in War Master Jha'dur's infamous experiments.
In 2245, the Narn were quick to take advantage of the Centauri Republic's unwillingness to help the Earth Alliance in their conflict with the Minbari by agreeing to sell them some of the advanced weapons technologies they had acquired during the Centauri occupation. The Minbari eventually found out about the weapons sales (most likely through the Centauri) and Satai Delenn of the Grey Council had Anla'Shok Na Lenonn instruct his Rangers to make contact with the Narn, to use them as intermediaries to set up a secret meeting for peace negotiations. The Narn obliged and even offered the use of one of their cruisers to transport the Earth representative to the rendezvous at an old Earth listening post in the Epsilon System, with Ambassador G'Kar going along as interpreter. The meeting was a disaster since almost as soon as Lenonn met with the humans an unknown ship came through the local Jumpgate, destroying the Narn cruiser and opened fire on the listening post, killing Lenonn and stranding the others until the Minbari arrived. Though at the time each side assumed the culprit was a renegade faction of their own governments, it would come out much later that it was in fact a Centauri, sent by Ambassador Londo Mollari who, having learned of the Narn mission to the Epsilon System, assumed it was an arms shipment and was under orders to prevent the Narn from using the War to create closer ties with the Earth Alliance.
Last Best Hope For Peace
By 2258, the Narn became more and more aggressive in their ongoing expansion, going so far as to finance and support Raiders in the Euphrates Sector and retaking Ragesh 3, a colony which the Centauri had owned for over a century. At the time the Centauri seemed weak-willed and unwilling to enter into open conflict at even this direct provocation, though the true reason was in Emperor Turhan's wish to reconcile with the Narn and apologize for his family's mistreatment of their planet and people.
Throughout the year, tensions between the Narn Regime and the Centauri began to rise steadily, despite the efforts of Earth to mediate their many border and trade disputes. However, in late December, events began to turn against the Narn when their colony in Quadrant 37 was mysteriously wiped out by an unknown enemy. Believing that none of the current races had either the will or the power to carry out a strike like this, not even the Centauri, Ambassador G'Kar set out to uncover the identity of the attacker. His investigations led him to many dark and deserted worlds out on the Rim, discovering that something out there was on the move, leading him to the homeworld of the ancient dark enemy that had once come to Narn. Barely escaping with his life he returned to Babylon 5 and tried to warn the others of the coming danger, even going so far as to suggest that this threat was so great that he believed the Narn and Centauri may have to work together in order to survive. Though even the Kha'Ri were skeptical regarding G'Kar's warnings, they agreed to send one of their cruisers to the region where G'Kar was attacked. The cruiser was destroyed as soon as it emerged from Hyperspace though the Kha'Ri believed it to be an accident with the jump engines and were unwilling to send another ship to investigate; G'Kar was convinced that someone had warned the enemy they were coming.
The Narn-Centauri War
In 2259, after the destruction of another major Narn colony in Quadrant 14 and its defending battle group by the Shadows, credited to the Centauri Republic, the Narn officially declared war on their old enemy. The Narn-Centauri War was ultimately a machination of the Shadows to mask their dismantling of one of the five major galactic powers, to weaken resistance for their eventual return. The war would last six months with the Narn taking considerable losses from the onset, being unaware of the Centauri's secret alliance with the Shadows and having never fought an open and total war, with the Centauri still possessing a technological edge. In the last days of the war, the Shadows ambushed and destroyed the Narn Main Fleet, allowing the Centauri to decimate the Homeworld from orbit and put it once more under alien occupation.
The Shadow War
In 2260, shortly before the Shadow War, Babylon 5 declared independence from Earth, leaving the station underprotected as they had to purge most of their security force. Citizen G'Kar, the last of the Kha'Ri still free, living under sanctuary, offered the services of the free Narn on the station to join Station Security and later as part of the Babylon Treaty provided the last remaining Narn Cruiser to the defense of Babylon 5. This cruiser took part in one of the first coordinated strikes on a Shadow Fleet. The few Narn ships that had survived the Centauri joined John Sheridan's multi-race fleet that faced the Shadows and Vorlons at the Battle of Coriana VI. At the same time, the Centauri Emperor Cartagia died suddenly while visiting Narn; at Mollari's suggestion the Centauri withdrew from Narn space, leaving them free once again.
The Third Age
Shortly after the liberation of Narn, the Kha'Ri was re-established and due to G'Kar's influence the Narn joined the new Interstellar Alliance.
In 2262, when it is revealed that the Centauri were behind a number of attacks on Non-Aligned shipping, the Alliance declared war. During this war, the Drazi and the Narn felt that President Sheridan's approach was too cautious, and eager for revenge they attacked the Centauri Homeworld. It was around this time that the Book of G'Kar was released and the cult of personality surrounding G'Kar became an ever-growing religion in its own right. Such was the outcry on Narn that the Kha'Ri insisted that G'Kar return home to lead or to give his official blessing to the government. He instead took off for the Rim to remove himself as a distraction to his people, leaving Ta'Lon as Ambassador to Babylon 5.
- Shi: A colony that was conquered by the Centauri towards the end of the Narn-Centauri War.
- Dross: A colony that was conquered by the Centauri towards the end of the Narn-Centauri War.
- Zok: A colony that was conquered by the Centauri towards the end of the Narn-Centauri War.
- It is assumed that after the Centauri withdrew from Narn after their second occupation in 2261 these colonies were returned to the Narn.
- Hilak VII: A colony world once conquered by the Dilgar. Na'Toth's family were there during the invasion, including her grandfather.
- Quadrant 14: Location of a colony until mid 2259.
- Quadrant 37: Location of a military outpost until late 2258.
|Vorlon Empire • Minbari Federation • Centauri Republic • Earth Alliance • Narn Regime|
|Drazi Freehold • Brakiri Syndicracy • Abbai Matriarchate • Drakh Entire • Gaim Intelligence • Hyach Grand Council of Elders • Markab Confederacy • The pak'ma'ra • Androma Republic • Marga Chulda • Mi-Ma-Ti • Ingyo • Ventuki Conglomerate • Sh'lassen Triumvirate|