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{{Ship |
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|image=[[image:Technomage_transport.png|300px]] |
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A '''techno-mage transport''' is a specialised type of vessel used by [[techno-mage]]s.<ref>[[A Call to Arms]]</ref> |
A '''techno-mage transport''' is a specialised type of vessel used by [[techno-mage]]s.<ref>[[A Call to Arms]]</ref> |
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− | Because the techno-mage transport had advanced sensors far beyond the [[Interstellar Alliance]], [[Galen]] helped navigate the [[Excalibur]] to the [[Well of Forever]] in [[2267]].<ref>[[The Well of Forever]]</ref> |
+ | Because the techno-mage transport had advanced sensors far beyond the [[Interstellar Alliance]], [[Galen]] helped navigate the [[Excalibur|''Excalibur'']] to the [[Well of Forever]] in [[2267]] by merging his ship's nagivation controls with the ''Excalibur''<nowiki/>'s. This merge gave him control of ''Excalibur''<nowiki/>'s engines, allowing him to commandeer the destroyer.<ref>[[The Well of Forever]]</ref> |
− | Technomage ships were constructed of advanced, Shadow-based technology. They are typically custom-created by a sub-faction of the Technomage order called the Kinetic Grimlis- beings characterized by an advanced |
+ | Technomage ships were constructed of advanced, Shadow-based technology. They are typically custom-created by a sub-faction of the Technomage order called the Kinetic Grimlis- beings characterized by an advanced understanding of the laws of physics, engineering, and other related sciences, even by techno-mage standards. |
− | They utilized time-space compression technology to allow a larger interior volume than the hull would normally accommodate. |
+ | They utilized time-space compression technology to allow a larger interior volume than the hull would normally accommodate. They also utilized organic technology that psychically interfaced with the bonded pilot, bypassing the need for physical controls (although the ships retained physical controls for non-bound pilots). The ships also possessed highly advanced stealth technology, able to easily avoid detection by even the most advanced Sol-force vessels of the time. Additionally, the ships could avoid detection by even the Shadows and the Vorlons, in some circumstances. The offensive and defensive capabilities of a Technomage vessel are similarly enhanced by their use of Shadow technology. Although they cannot match the vessels of the First One races in direct combat, they are capable of damaging and even destroying First One vessels as part of a fleet action or when granted the advantage of surprise and trickery.{{Citation}} |
==Capabilities== |
==Capabilities== |
Revision as of 23:03, 16 May 2019
A techno-mage transport is a specialised type of vessel used by techno-mages.[1]
Because the techno-mage transport had advanced sensors far beyond the Interstellar Alliance, Galen helped navigate the Excalibur to the Well of Forever in 2267 by merging his ship's nagivation controls with the Excalibur's. This merge gave him control of Excalibur's engines, allowing him to commandeer the destroyer.[2]
Technomage ships were constructed of advanced, Shadow-based technology. They are typically custom-created by a sub-faction of the Technomage order called the Kinetic Grimlis- beings characterized by an advanced understanding of the laws of physics, engineering, and other related sciences, even by techno-mage standards.
They utilized time-space compression technology to allow a larger interior volume than the hull would normally accommodate. They also utilized organic technology that psychically interfaced with the bonded pilot, bypassing the need for physical controls (although the ships retained physical controls for non-bound pilots). The ships also possessed highly advanced stealth technology, able to easily avoid detection by even the most advanced Sol-force vessels of the time. Additionally, the ships could avoid detection by even the Shadows and the Vorlons, in some circumstances. The offensive and defensive capabilities of a Technomage vessel are similarly enhanced by their use of Shadow technology. Although they cannot match the vessels of the First One races in direct combat, they are capable of damaging and even destroying First One vessels as part of a fleet action or when granted the advantage of surprise and trickery.
Capabilities
- Weapons capable of inflicting serious damage to even First One vessels.
- Sensors capable of navigating hyperspace with a finesse unmatched in any vessel of the younger races.
- Stealth and cloaking technology able to completely avoid detection by any younger race, and even avoid detection by Shadow and Vorlon vessels in some circumstances.
- Ship and Pilot bonding possible through utilization of part of the the pilot's chrysalis.
- Gravitic or magnetic generators allow tractor and Repulsor beam abilities.
- Smallest ship ever depicted to possess its own jump-portal generator.
- Advanced AI systems allow the ship to undertake complex autonomous missions.
Known Vessels
- Galen's ship
- Alwyn's ship
References
Other Alien Ship Classes Capital Ships Dilgar War Cruiser • Raider Battlewagon • Takarn's Cruiser • Streib Cruiser • Thirdspace Cruiser • Alien Scout Cruiser • Moradi Cruiser Transports "Qal'Thaa" type • Soul Hunter vessel • Lumati Transport • "Epsilon III" cargo transport • Survey Ship • Techno-mage Ship • Moradi Shuttle • Alien Visitors Ship • Alien Visitors Shuttle Fighters Dilgar Fighter • Raider Fighter • Thirdspace Fighter • Alien Scout Fighter • Kulan's Fighter Other Ships Qal’Thaa's Life Pod • Raider C'n'C Ship • Streib Life Pod • Berserker Probe • Alien Scout Breaching Pod • Soulhunter Guardian • Hand Servitor Vessel • Techno-mage Probe • Alien Visitors Life Pod • Alien Derelict